SOCIAL

BOP FIT

BopFit is a Snapchat Lens created as part of the AR Creator Residency Program.

Inspired by the design and gameplay of BopIt, I reimagined it as a dance pose matching game that showcased Lens Studios new body tracking feature.

SPARK AR STUDIO

A collection of featured promotional filters developed in Spark AR Studio in partnership with the Experience team at The Mill. As a Spark Developer, I optimized 3D assets and animations, matched design targets with general look development, and scripted interactive experiences using face detection, image markers, and hand recognition.

HOLIDAY FILTER

Client: Starbucks, The Mill

STRANGER THINGS

Client: Netflix, The Mill

METABALL

Client: Refinery29, The Mill

PROM

Client: Netflix, The Mill

META x MURAKAMI

In collaboration with BUCK and Meta, we designed six site-specific AR experiences for Takashi Murakami’s first solo exhibition at the Broad Museum: Stepping on the Tail of a Rainbow.

The Demons and Avatars (HIROPON and My Lonesome Cowboy) effects are discoverable through custom activation vinyls onsite and used Meta Spark’s Multiplane Tracking to ensure the models were tracked consistently with the environment of the museum.